#ifndef CONFIG_H
#define CONFIG_H

//
// Define which API to use
// Handled by Code::Blocks with build targets - put defines here for reference
//

// Base module
//#define USE_API_BASE_POSIX              // POSIX API (Unix/Linux)
//#define USE_API_BASE_WIN32              // Win32 API (Microsoft Windows)

// GFX module
//#define USE_API_GFX_BGI
//#define USE_API_GFX_SDL_GL

// SFX module
//#define USE_API_SFX_WINMM
//#define USE_API_SFX_SDL

// IO module
//#define USE_API_IO_WIN32
//#define USE_API_IO_SDL

//
// Define various limits
//

#define PLAYER_MAX 16

#define BALL_MAX 4*PLAYER_MAX

#define OBSTACLE_MAX 256

#endif
